Location: Terminator: Sarah Connor Chronicles Discussion Forum

Discussion: Promote the show via dev'l of a TSCC Video Game! Who's up for that?Reported This is a featured thread

Showing 1 - 20 of 101  |  Show  posts at a time
2 3 4 5 | Next > Last
ChrisCoachKKincey
ChrisCoachKKincey
Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:31 PM EST | Post edited: Feb 17 2009, 2:31 PM EST
I had a thought. The only sector of entertainment that really did well was the video game industry. I'm not a gamer, but I know Madden still does well, and my 17 year old nephew is an avid online Gow2 and CTD player. I liked to play Tomb Raider on my PC...

What if we could develop a TSCC video game? Who would be down for that, and how could we bring this about?

I had a thought about this, in that the characters would be designed by the gamer: clothes, missions, emo level, etc. and accept various "threat level" risk/reward missions as the game unfolds. The gamer wouls be able to design - and re-design - their own plot arcs as they go about their own adventures.

As an example, you might decide to tactiaclly keep JC in public school, or home school him. What you decide determines the plot arc you will follow, and there would be many "vector decision points" like this. Do you leave Charlie as Sarah or no? This will affect JC as well. Do you hunt the Conners as Ellison or drop the case? Or do you build an "off the books" file of events that seem to lead to a cohesive source?

The gamer could decide what Terminators Skynet could send back: how many, why and for what missions. These would all interact with the game's AI and have dire events if/when their path's cross. ditto with JC of the future, and the Conners at present.

You could choose Cameron's level of "feelings" and how she interacts with JC and Sarah (how much time they spend together. You could decide which sub-characters are in your story and choose what your backstory is.
1  out of 1 found this valuable. Do you?    
ChrisCoachKKincey
ChrisCoachKKincey
1. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:31 PM EST | Post edited: Feb 17 2009, 2:31 PM EST

But...the game has built in hidden factors that will intersect no matter what you do. The game would give the gamer many, many choices to build their own T universe and what plot, arc and backstories they want to use, but all would be effected sooner or later, as these choices will determine whether other factors come into play sooner or later. That way, the game would "evolve" even though you designed it how you want to play it AND would stay woth the "no fate but what we make" theme.
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
2. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:44 PM EST | Post edited: Feb 17 2009, 2:44 PM EST
MORE IDEAS:

The game would be set up like Tomb Raider, with fighting, shooting blowing stuff up, and some main video cut scenes. It could have puzzles to solve, clues to collect, and also operate where several characters could play together online, and build the story as they go along. This would mean their collective choices would have "weight" upon the others, based on how the AI determines how the game should play out based upon the choices made. The game could always be different, and fresh, and unique based upon those variables.

Characters could go through training, sub missions, back story plots to develop power-ups, and fall into traps and lose power ups so no one could make a "cheat code" avatar that just rips through the game.

The game might not even have an end game, like the Simpsons. It might track things in real time, like the Simpsons or 24, and what various other characters/players are doing may effect the outcome of of any other players interaction with the game.

On a larger scale, each player could plug into a mega "democracy" game, where you could choose to manuever a character based upon the over all players for it, each voting a certain way within a certain lime limit. When the timer goes off the avatar will run the consensus choice for that character. Each character will operate via AI, but moved by the choices made by the player's voting. Ship that!

This is gamer designed, gamer controlled, and although the AI will set certain parameters, we would determine how OUR game play actually plays out, and no two games would be the same. You could paly multiple saved games with different characters having multiple plot arcs and values.

It would allow us to write our own scripts and play out what WE wanted and have it still be exciting. But the main thing is it includes OUR focus, so TSCC could NEVER be "wrong" for us!
Do you find this valuable?    
Pharazon
Pharazon
3. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:55 PM EST | Post edited: Feb 17 2009, 2:55 PM EST
This is interesting, but I hope you realize this is a seriously huge project, especially if you want to start from scratch. The most I've done is change/add things in games I already have--Oblivion would be the model example, since it came with a construction set. It was easy enough to make your own textures, models, write your own scripts, etc. and insert them into the game. But starting everything from scratch would be a very big project which would require a lot of effort from the community here. From what I can tell, your idea of this game is an RPG along the lines of Fallout 3 or Mass Effect. Those games took a lot of work to make.

I'm not saying it can't be done, but it would take a lot of effort and an organized team to make any progress at all..the concept is great, but making it real is the part you have to focus on.
1  out of 1 found this valuable. Do you?    
ChrisCoachKKincey
ChrisCoachKKincey
4. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:56 PM EST | Post edited: Feb 17 2009, 2:56 PM EST
I think this would be an excellent way to promote the show, bc games like GTA sell so well. Great way to make money ( don't mind that!) and it could support Graphic Novels, gamer related websites, tie in's to TSCC TV show and movies etc. and promotion via social networking, viral marketing, word of mouth and fan based promotions (texting, forwarding YouTube clips, MySpace, FaceBook, music, etc.

Maybe we could get Shiley to do some kick ass music theme...

I may be off my my rocker, but this is a beautiful dream, and a proactive one. Hope someone else thinks so. If so, let's discuss how we can band together, and start a Resistance Movement right here, right now, and take those doomsday SOB's out!

I'm not a CGI #D animator guy, but I am a damned good marketer and a suberb stragegist. Go look at my profile and you will see I didn't just fall off the turnip truck! My office is 200 yards from Pixar Studies...no reason we can't put something together that would allow us fans to take the lead - since that's what Fox's marketing dept WNATS us to do - and satisfy ourselves getting all the TSCC WE ever wanted.

BTW, each ep of TSCC could include a downloaded AI module that would include base plot developments and new choices that could be made. That way, the game could follow in the TSCC Tverse stream, and generate even more fan interest in the show.

Hell, Fox/WB should contact us aobut FUNDING the development of this project.

I KNOW we have enough creativity here to pull it off!

Or maybe my passion has made me a bit crazed...

Can't seem to shake that Sarah'ness" when I get hyped about something. (sorry.)

Thoughts?
Do you find this valuable?    
Caesis
Caesis
5. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 2:57 PM EST | Post edited: Feb 17 2009, 2:57 PM EST
I could make a 2D RPG game with RMXP if yah guys want. It won't be as bad as the ones you see most people make. I can auctually map, event, and code some RGSS. 1  out of 1 found this valuable. Do you?    
willwood
willwood
6. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:07 PM EST | Post edited: Feb 17 2009, 3:07 PM EST
Want the honest truth? It will never happen.

Good idea. I'd play a TSCC game. Anything we make, if it ever would actually be completed, would suck. So I wouldn't play it.
Do you find this valuable?    
noodloid
noodloid
7. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:10 PM EST | Post edited: Feb 17 2009, 3:10 PM EST
if the goal is to generate interest (and fast!) the online RPG format is definitely a good place to start - it can be rolled out fairly quickly and constantly expanded as the show develops. WB would be more likely to go for it if the game were more broadly based across the movies and TV show though, and from a marketing standpoint this could actually help us as more people who see the movies and play the game will become interested in the show by its elements in the game. Do you find this valuable?    
Pharazon
Pharazon
8. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:10 PM EST | Post edited: Feb 17 2009, 3:10 PM EST
"Want the honest truth? It will never happen.

Good idea. I'd play a TSCC game. Anything we make, if it ever would actually be completed, would suck. So I wouldn't play it.
"
That's why I think making it from scratch would be too difficult for us to organize...the best we could do is modify an existing game, but that's just my opinion there. Even then, it would still be pretty ambitious and we could probably better spend our time promoting the show in other ways...
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
9. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:12 PM EST | Post edited: Feb 17 2009, 3:12 PM EST
"This is interesting, but I hope you realize this is a seriously huge project, especially if you want to start from scratch. The most I've done is change/add things in games I already have--Oblivion would be the model example, since it came with a construction set. It was easy enough to make your own textures, models, write your own scripts, etc. and insert them into the game. But starting everything from scratch would be a very big project which would require a lot of effort from the community here. From what I can tell, your idea of this game is an RPG along the lines of Fallout 3 or Mass Effect. Those games took a lot of work to make.

I'm not saying it can't be done, but it would take a lot of effort and an organized team to make any progress at all..the concept is great, but making it real is the part you have to focus on."
It is a huge project, but we don't need to design a whole new technology to do it: it already exists.

Look: trust is IF we have a big enough "why" we'll FIND the "how."

And yes, I EXPECT *you* to step up as one of the first Lt's of this prject. On your feet Soldier!

My vote for name of the game is " Terminator: The Sarah Conners Chronicles - No Fate But What We Make" We'd need permissions and junk, but if there is a will there is a way. I think we need to DEMAND this and start geting bright about how to MAKE it happen.

I'm not "up" on games, really, but I have an idea THAT this COULD work. That's what my gut level instincts tell me.

And I think there is LOTS of money to be made - a motivation that should make TPTB take notice. Of course I'd want to make sure the major players on this forum and in other fan places get a piece of the pie, too. Only fair.

We gotta look out for our own.

So NOTICE: this is MY idea and I'm wiling to include YOU (those willing to participate)in it. This is your Commander speaking: bring your suggestions, ideas, resources, contacts, etc and lets get a fan page going about this.

I know that can be done, but don't really know how. That's not MY job. My job is to see that this movement gets off the ground and gains momentum and popularity. Grassroots Power, baby!

I'm a pretty good administrator, so at least we have some experience at the helm. A little brashness, bravery, and a track record of succeeding spectacularly for so long I'm now to stupid to know I cna't do things.

Someone may be able to set me straight, but I don't think so.

And I CAN deal with TPTB to rep us, at the highest levels.

Ain't nuthin' to it but to do it!
Do you find this valuable?    
Zable_Fahr
Zable_Fahr
10. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:13 PM EST | Post edited: Feb 17 2009, 3:13 PM EST
It's a nice dream, but just as Pharazon pointed out, making a game is a HUGE undertaking... Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
11. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:15 PM EST | Post edited: Feb 17 2009, 3:15 PM EST
"I could make a 2D RPG game with RMXP if yah guys want. It won't be as bad as the ones you see most people make. I can auctually map, event, and code some RGSS."
You're hired. First let's set up a fan page to see whose involved, build the core team, and what assignments need to be laid out. Cool?
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
12. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:16 PM EST | Post edited: Feb 17 2009, 3:16 PM EST
"Want the honest truth? It will never happen.

Good idea. I'd play a TSCC game. Anything we make, if it ever would actually be completed, would suck. So I wouldn't play it.
"
You can watch "henny penny," and learn...
Do you find this valuable?    
Caesis
Caesis
13. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:17 PM EST | Post edited: Feb 17 2009, 3:17 PM EST
"You're hired. First let's set up a fan page to see whose involved, build the core team, and what assignments need to be laid out. Cool?"
Uh, sure.

But I'd definately need some people to write characters and what happens and etc.

And maybe an artist or two.
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
14. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:17 PM EST | Post edited: Feb 17 2009, 3:17 PM EST
"if the goal is to generate interest (and fast!) the online RPG format is definitely a good place to start - it can be rolled out fairly quickly and constantly expanded as the show develops. WB would be more likely to go for it if the game were more broadly based across the movies and TV show though, and from a marketing standpoint this could actually help us as more people who see the movies and play the game will become interested in the show by its elements in the game."
Are you in? Many hands make light work? Otherwise, thanks for the comment?
Do you find this valuable?    

Shaty
15. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:17 PM EST | Post edited: Feb 17 2009, 3:17 PM EST
Yea I have to agree with what the others have said, its a great idea in theory but in reality it wouldn't stand up. They already have a game being produced for the movie I think so under taking the development of another game based off the TV series probably wouldn't get support. If it did it would take at least a couple years to develop and at the point the show may have been canceled. I would still play it if they made one though! Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
16. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:18 PM EST | Post edited: Feb 17 2009, 3:18 PM EST
"It's a nice dream, but just as Pharazon pointed out, making a game is a HUGE undertaking..."
Are you IN? No time for whimps, "John": stand up, grow a pair and make your mark on the world...
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
17. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:21 PM EST | Post edited: Feb 17 2009, 3:21 PM EST
"Uh, sure.

But I'd definately need some people to write characters and what happens and etc.

And maybe an artist or two."
We can talk about writing and character dev'l at a later time. For now, welcome aboard Soldier. You've been appointed brevet CTO. We'll try to recruit more to work in your division.

BTW, what divisions DO we need to pull off this project!
Do you find this valuable?    
ChrisCoachKKincey
ChrisCoachKKincey
18. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that?
Feb 17 2009, 3:23 PM EST | Post edited: Feb 17 2009, 3:23 PM EST
"Yea I have to agree with what the others have said, its a great idea in theory but in reality it wouldn't stand up. They already have a game being produced for the movie I think so under taking the development of another game based off the TV series probably wouldn't get support. If it did it would take at least a couple years to develop and at the point the show may have been canceled. I would still play it if they made one though! "
"They" are YOU. THIS is YOUR game: TSCC: No Fate But What We Make. Get it. Read the title!

Glad you're at least a customer/player. How much would you pay to play Cameron - if the game was interesting and fun to play?
Do you find this valuable?    

DeadpooI
19. RE: Promote the show via dev'l of a TSCC Video Game! Who's up for that
Feb 17 2009, 3:24 PM EST | Post edited: Feb 17 2009, 3:24 PM EST
*facepalm*

"I'm not a gamer" - Big jump to go from that to "game developer."
Do you find this valuable?    
2 3 4 5 | Next > Last

Related Content

  (what's this?Related ContentThanks to keyword tags, links to related pages and threads are added to the bottom of your pages. Up to 15 links are shown, determined by matching tags and by how recently the content was updated; keeping the most current at the top. Share your feedback on Wetpaint Central.)